Monday, March 30, 2020

Video Game Genres free essay sample

Game development or game design/business of game development What is game development? Game development is the usually concerned and extended process of creating a video game. Ordinary games are usually fund by a publisher. It takes more than a few years to develop. Indie games can obtain less time. It can be produced cheaply by persons and small developers. Game development Game development is the software improvement method by which a video game is created. Game development is a process that starts from a plan or thought. Often the plan is based on a alteration of an existing game idea. Designers frequently research with different combinations of genres. History of game development The initial games shaped had little diversion value. In 1970 commercial design and advance of games began. A very large amount of games could be produced by single persons, as games were easy to make because graphical and memory limitation did not allow for much content. We will write a custom essay sample on Video Game Genres or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Game artist A game artist is a visual performer who creates video game art. The art construction is usually overseen by an art administrator or art direct; making sure his idea is followed. The art director manages the art team, preparation and coordinates with in the advance team. Game programmer A game programmer is a software engineer who mainly develops video games or related software. The games codebase development is handled by programmers. There are usually one to several lead programmers, who apply the games starting codebase and overview upcoming development and programmer share on individual modules. Game development process Game development is a software development method, as a video game is software with art, audio, and game play. Games are measured as a completely definite type of software, in which the programming code and wonderful design should work jointly with the enthusiasm and inscrutability. A game player wants to find him burly and stylish, to be a conqueror and a surveyor. Game Character Customization When programmer develops a game, he considered famous Game Character. A game hero is a main Character of the game. A famous game character is a Commander Shepard, Hawke, Saints Row, and the warden. We can say that game designers serve a role similar to that of a writer or director in a film. 3D Game maker The 3D Game maker is a computer application developed by The Game Creators that allows users to create vital shooter/adventure games for Microsoft Windows. Programming and art skills are not compulsory to develop Game maker games, but developers may optionally add custom media to their games using the Dark BASIC programming language. What is game development process? Game development is a software development method. Educational games are naturally developed by a team composed of programmers, artists, game designers, technical directors, subject matter experts (SME), and instructional designers. A game player wants to find him burly and stylish, to be a conqueror and a surveyor. Game Designer Game Designers are mainly to blame for defining the puzzles, rules, and rewards that will be enjoyable and demanding to the player and then given that the production team with a roadmap that is specific enough for them to create a game that lives up to the game envisioned by the designers. Game design Game design is a related subject of a game development. It is the process of designing the content and rules of a game in the pre-production step and design of game play, environment, storyline, and characters during making stage. Game design starts with a plan, frequently an adjustment on an obtainable idea. Activities of a game programmer Game programmers write the code to make the game. They naturally have a background in Computer Science and job in highly particular fields. It is ordinary to have different programmers in charge of artificial intelligence (AI), description, networking, I/O, and game play code. Teams that that have a single programmer taking care of all of these areas tend to produce inferior games. What is Subject Matter Experts (SME? ) Subject Matter Experts are in charge for providing the instructional content for the game. It is their primary responsibility to identify the learning objectives for the game, supply metrics for evaluation, and to help to identify instructional strategies for game. Game design process The design process varies from designer to designer and companies. We can say that game designers serve a role similar to that of a writer or director in a film. Their vision drives the rest of the production process. Designers may manage focus testing, report art and audio asset lists, and write game citations. Game design document A game design document is a highly expressive living design document of the game design for a video game. The document is created by the developer team as result of partnership between their designers, artists and programmers as a guiding apparition which is used all through the game development process. Game programmer means A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebase for video games or related software, such as game development tools. Game programming has many specialized disciplines all of which fall under the umbrella term of game programmer. Game engine programmer Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines. A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers. Game engine A game engine is a system designed for the formation and progress of video games. A game engine is a system designed for the creation and development of video games. Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines. Game’s physics programmer A games physics programmer is dedicated to developing the physics a game will employ. Classically, a game will only replicate a few aspects of real-world physics. For example, a space game may need simulated gravity, but would not have any need for simulating water stickiness. Game Sound programmer Sound programming has been a support of game programming. A lot of games use advanced techniques such as 3D positional sound, making audio programming a non-trivial matter. With these games, one or two programmers may contribute all their time to construction and refining the games sound engine, and sound programmers may be trained or have a formal background in digital signal processing. Game play programmer A game play programmer focuses more on a games strategy, implementation of the games mechanics and logic, and the feel of a game. This programmer may implement strategy tables, tweak input code, or adjust other factors that alter the game. Many of these aspects may be altered by programmers who specialize in these areas. Graphics engine programmer A 3D graphics programmer must have a firm grasp of advanced mathematical concepts such as vector and matrix math, quaternion and linear algebra. Some 2D graphics skills have just recently become useful again, though, for developing games for the new generation of cell phones, PDAs and handheld game consoles. Artificial intelligence programmer An AI programmer develops the logic of the game to reproduce cleverness in enemies and opponents. An AI programmer may program path finding, strategy and enemy tactic systems. This is one of the most challenging aspects of game programming and its complexity is developing quickly. Network programmer This programmer writes code that allows players to compete or cooperate together, connected via a LAN or the Internet. Programmers implementing these game features can spend all their time in this one role, which is often careful one of the most technically challenging. Game tools programmer The Game tools programmer can make game development heaven or unbearably difficult. Tools are used on almost every game for tasks such as scripting, importing or converting art, modifying behaviors or building levels. Some tools, such as an IDE, 3D graphics modeling software and Photoshop are COTS products, but many tools are specific to the game and are custom programmed. Technology programmer The technology programmer is more likely to be found in larger development studios with specific departments. Unlike other members of the programming team, the technology programmer usually isnt tied to a specific project or type of development for an extended length of time, and they will typically report directly to a CTO or department head rather than a game producer. Graphics engine programmer Who developed specialized bitter algorithms and clever optimizations for 2D graphics it’s called Graphics engine programmer. It is almost exclusively applied to programmers who specialize in developing and modifying complex 3D graphic renderers. A 3D graphics programmer must have a firm grasp of advanced mathematical concepts such as vector and matrix math, quaternions and linear algebra. Business of game development Business is an important part of making games and the legal aspects have also become significant. There are four basic areas of the development team: design, programming, art, and level building, which are supported by production, Quality Assurance, customer service, sound design, marketing, business development, etc. Books to help get me into the Game Development business So I want to get into the game development business. Im currently reading Beginning C++ through Game Programming by Michael Dawson, it’s awesome and really easy to follow, but I do need to go back on myself sometimes. The question I have to ask is, after reading this book, are there any other good C++ Programming books I should read, and then after that, what do I go onto next? Windows programming is what I have to do next I think, then after that an API like OpenGL, I would just like a list of good books that will take me through each of these phases. Game development Business It totally depends on what area of game development you want to get into. There are four basic areas of the development team: design, programming, art, and level building, which are supported by production, Quality Assurance, customer service, sound design, marketing, business development, etc. Designers write up the details of every tiny aspect of the game and come up with the math to support it. Programmers take the written details from the designers and implement it using programming languages like C++ and/or in-house tools. Artists create the 3D art, animations, textures, etc for everything in the game. Game design software? SDL OpenG, OpenGlut, Glut, freeGlut, openAl, pygame, python and opengl are the Game design software. You also make 3d game to using this software. Video game graphics A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the giving out power of central or graphics processing units. Side-scrolling game A side-scrolling game or side-scrolled is a video game in which the viewpoint is taken from the side, and the onscreen characters normally move from the left side of the screen to the right. Games of this type make use of scrolling computer display technology, and from time to time parallax scrolling to suggest added depth. 3D graphics With the advent of 3D accelerated graphics , video games could expand beyond the classically sprite-based 2D graphics of older graphics technologies to describe a view frequently more true to reality and lifelike than their predecessors. Perspective projection has also been used in some earlier titles to present a 3D view from a fixed point of view with an incomplete ability to move. Adventure game An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. Adventure games contain a variety of puzzles, such as decoding messages, finding and using items, opening locked doors, or finding and exploring new locations. Puzzle video game Puzzle games focus on logical and conceptual challenges, although occasionally the games add time-pressure or other action-elements. An action puzzle or arcade puzzle requires that the player manipulates game pieces in a real-time environment, often on a single screen and with a time limit, to solve the puzzle or clear the level. Arcade game An arcade game is a coin-operated entertainment machine, usually installed in public businesses, such as restaurants, bars, and particularly amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers. Action game Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some real-time strategy games are also considered to be action games. Game Sprockets Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS. It consisted of four main parts, DrawSprocket, InputSprocket, SoundSprocket and NetSprocket, each providing a library of pre-rolled routines for common gaming tasks. SpeechSprocket was a relabelled version of the Speech Recognition Manager that provided speech recognition support, and QuickDraw 3D RAVE provided 3D hardware acceleration. Game Level designer A level designer is a person who creates levels, challenges or missions for computer and/or video games using a specific set of programs. These programs may be commonly available commercial 3D or 2D design programs, or specially designed and tailored level editors made for a specific game. Prototype of game play Writing prototypes of game play ideas and features is an important activity that allows programmers and game designers to experiment with different algorithms and usability scenarios for a game. A great deal of prototyping may take place during pre-production before the design document is complete and may, in fact, help determine what features the design specifies. Independent games Independent games or indie games are produced by individuals and small teams with no large-scale developer or publisher affiliations. Indie developers generally rely on Internet distribution schemes. Many hobbyist indie developers create mods of existing games. Indie developers are credited for creative game ideas. Micromanagement (game play) In gaming, micromanagement describes minor, detailed game play elements that must be manually addressed by the player. It appears in a wide range of games including strategy video games, construction and management simulations and pet-raising simulations. Micromanagement has been perceived in different ways by game designers and players for many years: some players and designers perceive it as a useful addition to games that adds options and technique to the game play, and one that is necessary if the game is to support top-level competitions; and some enjoy opportunities to use tactical skill in combat games; other gamers regard it as an unwelcomed distraction from higher levels of strategic thinking, dislike having to do a lot of detailed work, and some games try to minimize micromanagement in the game interfaces. Game design document A game design document is a highly expressive living design document of the game design for a video game. The document is created by the developer team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. Video game publisher A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their products manufacturing and marketing, including market research and all aspects of advertising. How to Become a Video Game Developer? Video games have inspired an entire generation of people to spend countless hours in front of their computers. Theres a variety of activities to enjoy such as solving puzzles, stealing cars and defeating all manner of creatures. Turn that interest into a career by becoming a video game developer. Good math skills, an eye for design and a knack for storytelling combine to make the perfect candidate to be a video game developer. Java Game Development Tools Javas strong object-oriented philosophy and powerful suite of classes to solve many fundamental computer science problems means that it is often the first language a new computer programmer learns. And since an aspiring game developer lurks hidden in the hearts of most young new programmers, it is often the first language used to write a game. How to Develop Board Games Creating and making your own board game can be as much fun as playing it. Bringing your game idea from imagination into reality is easy and fun. Invite others to collaborate and you expand your possibilities. Web Game Development Tools Before you can start making a web game, you need the right tools. These tools allow you to create your games and debug them before you publish them to the web. These web game development tools provide you with the means to create 3D and Flash games. Most of these programs require a fee. How to Start a Video Game Company Determine the games your company is going to develop. Developing for consoles requires a different set of hardware than developing strictly for PC gaming. Spend time researching development programs such as Adobe Photoshop for creating 2D art and Blender for building 3D models. Know that games are created using the C++ programming language, which should be taken into account when obtaining tools. Cell Phone Game Development Mobile-based gaming is one of the fastest-developing niches in the game development industry as of 2010. Games previously available only in black and white are now real-time multiplayer games. The growth of Apples iPhone game development industry since its release in 2007 is a major factor in the mobile gaming explosion.

Saturday, March 7, 2020

Physical Education Essays

Physical Education Essays Physical Education Essay Physical Education Essay The Spartans and Athenians were the first to have a type of physical education. Though very different, both systems served the people and supplied their needs. The Spartan system was similar to dictatorship, a form of government. At the age of seven, boys were taken to learn basic military skills while living in barracks. When they reached the age of fourteen, they began learning group fighting tactics which would allow them to succeed while in the military from the ages of twenty to thirty. Once thirty, the men could then marry a women who had been doing some training of her own in order to make strong babies. The philosophy of the Spartans was basically to allow them to invade other countries if desired, and to prevent other countries from invading them. The philosophy of the Athenians was quite different compared to the Spartans. The Athenian culture was very democratic, and focused on training of the mind and body. Reading and writing was a large part of society as well as physical activity which took place in the center of the city where the gymnasium was located. The physical education philosophy of the Athenians was the high point of physical education for many years. Some other cycles in physical education that we have evolved from are that of the Romans, the dark ages, and the crusades. The Roman era is a bit disturbing, but is nonetheless a cycle of physical education. Physical education for the Romans was about athletics, which was primarily about entertainment. People were forced to fight to the death, and oftentimes fed to lions. During the dark ages, religion viewed physical education as a waste of time and a work of the devil. The dark ages were a very sedentary time for human civilization. Following the dark ages in approximately 1096, were the crusades. The crusades were a time of muscular Christianity, because of the Muslims conquering Jerusalem. Muscular Christianity is basically Christians believing that the more one trained to become good soldiers, the more Christian a person was. In 1270, the crusades ended and so did the thought of physical education being worthwhile until approximately 1400 when the renaissance period began. Physical education during the renaissance period is quite similar to physical education today. It is done to better oneself, not to be doing something for someone else. The development of physical education had another setback in the 1600s when it was very functional and not a priority. People believed that if it did not have a specific purpose, than it was a waste of time. During the 1700s, there was a big change in physical education that can be largely attributed to three people: Rousseau, Johan Simon, and Guts Muths. Rousseau was the first person to promote education for the masses and he also thought of play as being educational. In 1712, Rousseau invented an activity that is still used by millions of children everyday, recess. Johan Simon was the first physical education teacher and believed physical education should be taught along with reading and writing. Simon believed physical education should include a lot of physical labor. Guts Muths developed a series of gymnastic apparatuses and believed physical education developed very important social skills. These people of the 1700s and the things they did began paving the road to where we are today. During the 1800s, physical education programs were finding their way into universities which contributed to many things we have today. New sports were being invented, intramurals were being brought into schools, women began exercising, gymnasiums could be found in most colleges, and many recreational areas and parks were being built in order to decrease the crime rate. This continued on into the 1900s which brought on the creation of the National Collegiate Athletic Association to regulate college athletics, and the golden age of sports during the 20 and 30s. During this golden age of sport, the number of people in sport increased dramatically, the number of teachers increased, and physical education began moving toward the involvement of sport. In 1941, World War II began which brought a big shock along with it. Of the first 2 million males drafted, 45% failed their physical. With this, physical education began to be very strongly pushed in schools in order to improve the health of the American people. Since W. W. II, the United States has continued to press the importance of  physical education, which brings it to where it is today, a highly complex field with many different sub-disciplines. The sub-disciplines are: Exercise physiology, which is the study of bodily systems and their reactions to the stress of exercise. Kinesiology, which is the study of how the muscular system moves the bony structure of the body. Biomechanics, which is the study of the human body as a mechanical system, utilizing principles and applications from physics. Motor learning, which is the changes in motor performance related to experience and practice. Sport sociology, which is the social structure, social patterns, and social organization of groups engaged in sport. Sport Psychology, which is the stud of behavioral and psychological issues and problems in sport. Sport pedagogy, which is the study of the processes of teaching and coaching, the outcomes of such endeavors, and the content of fitness, physical-education, and sport-education programs. (Siedentop) These sub-disciplines have created many new jobs for people in the field of education, and will surely branch off to form others in the future. Physical education has definitely come a long way since the Spartans and Athenians. From an authoritarian type system to promoting lifespan physical education with many sciences studying the different intangibles of physical education in order to better the mind and body. These new sciences have obviously broadened the umbrella of physical education, but when looking to the future, there really is no end in sight. The growing umbrella will continue getting larger as new thoughts and ideas come, and with them, new sciences also. Definition of Physical Education PHYSICAL EDUCATION is an educational course taken during primary and secondary level, and even tertiary level that encourages psychomotor learning in a play or movement exploration setting to promote health. It is also defined as a process of learning through physical activities designed to improve physical fitness, develop motor skills, knowledge and behavior of healthy and active living, sportsmanship, and emotional intelligence. Thus,  Physical Education is not only aimed at physical development but also includes the development of the individual as a whole. 2. Concepts of physical education Physical Development Objective deals with the program of activities that builds physical power in an individual through the development of the various organic systems of the body. Motor Development Objective concerned with making physical movement useful and with as little expenditure of energy as possible and being proficient, graceful, and aesthetic in this movement. Mental Development Objective deals with the accumulation a body knowledge and the ability to think and to interpret this knowledge. Social Development Objective concerned with helping an individual in making personal adjustments, group adjustment, and adjustments as a member of society. 3. What are the legal basis and related activities in physical education? The legal basis of physical education is stated in the 1987 Constitution, Article XIV Section 19. (1) The State shall promote physical education and encourage sports programs, league competitions, and amateur sports, including training for international competitions, to foster self-discipline, teamwork, and excellence for the development of a healthy and alert citizenry. (2) All educational institution shall undertake regular sports activities throughout the country in cooperation with athletic clubs and other sectors. Related Activities aerobic running archery badminton bowling weight training fencing soccer golf gymnastics handball mountain biking pilates self-defense volleyball.

Thursday, February 20, 2020

Entrepreneurship and Venture Creation Assessment Essay

Entrepreneurship and Venture Creation Assessment - Essay Example The business idea is to develop a business that connects buyers and sellers of any product, from clothing, kitchenware, electronic, cars, household items, and any other items that have market value. The idea aims to capitalise of individuals who have used items and hopes to make quick cash out of the sale. Unlike existing ideas that champions the capability of the seller has to meet the potential buyer, this idea will ensure both option of the two meeting or the seller decides to use the organisation’s sale representative to do the transaction on their behalf. The use of technology has made it possible to make online transactions. People can make secure purchase of items by just keying the details of their credit cards and select the mode of delivery and the destination to receive what they have purchased. The model will utilise these technological provisions to connect buyers and sellers of different items from different geographical locations. Other than making use of technology for efficient implementation of the model, the main source of this motivation is the strong marketing strategy, which will enable the idea get the wide coverage (Cromie, 2000). Besides, the realisation that most homes have used items that other people may find useful at a reduced pricing is the motivation guiding these ideas. In every household, there are items ranging from clothing to other assets that the owner can generate some quick cash by selling them using a platform that will not cost them lots of money. These ideas are realistic because the less fortunate community values second hand goods. For instance, charity organisations and other humanitarian organisations may wish to purchase less expensive goods but find it difficult to outsource for such items. The example given above is not the main source of the customers, but just a perspective to illustrate how realistic nature of the model. The main customer targeted by this

Tuesday, February 4, 2020

Homosexuality in China Research Paper Example | Topics and Well Written Essays - 1750 words

Homosexuality in China - Research Paper Example As a result, there is a possibility that the number of such relationships may be increasing in the country. In recognition of this fact, this paper will examine the issue of homosexuality in China. This will be done with a close reference to the short story "The Bridegroom" by Ha Jin. The story is about a strange marriage between Beina and Baowen Huang who unexpectedly proposes to her to the shock of everyone who did not expect such a handsome young man would think of marrying her despite her â€Å"stocky and stout† figure as her guardian and the narrator describes (p 472). However, as months go by in their marriage, there are no signs of her having a child. It is only after eight months that Beina’s guardian discovers that her daughter married a man with homosexual orientations without feelings for women. It is also surprising that her daughter was seemingly comfortable with this situation. From this story, we are able to discover that homosexuality was an ancient practice in China but because of various issues, the men and women involved did not come out openly with it. One of the major challenges that the gay society faced in the story by Jin is that of a legal perspective towards their sexual orientation as will be discussed below. The legal environment was not favorable for the survival of the homosexuals. It is even to the surprise of the family members of Beina when it is discovered that Baowen and his â€Å"Buddies† were meeting at night in a club (Jin 474). The fear by the men or members of the gay community in the country to come out in the open was founded on the fact that they knew that their practice had legal implications. As a matter of fact, when the inspector of police in the story breaks the news of arrest to the families of the men in the story, he talks of sentencing the men â€Å"from six months to five years...†

Monday, January 27, 2020

Barriers to Accessing Reproductive Healthcare

Barriers to Accessing Reproductive Healthcare Hina Mirza As a part of Reproductive Health Course year III BScN, for community clinical we went to karimabad colony to assess family needs related to health. There I visit one family that I choose as my secondary client. After assessing different dimension of health when it comes to Reproductive health assessment, I took initiative by asking about normal menstrual cycle of the mother and her daughter as both were alone in the room. The mother told me that she has reached to menopause and the girl who is 22 year old was having normal Menstrual cycle. Further I proceed to another concern that has been came into noticed is leucorrhea; Studies shows that the prevalence of leucorrhea in Pakistan is very high which is 12%. (Chris Kenyon, 2013). The girl nod the head into yes while responding to me but her facial expression seems to be anxious towards me. I tried to dig on to this query which I had in mind that whether the girl has any concern related to reproductive issue which she thinks needs to t reated. After completing my question I made an efforts to ask more questions but it seems difficult for me when it comes to reproductive health because I was not confident and familiar with the vocabulary that is used in reproductive health and on the other hand it was my first interaction with that family so I don’t want to invade their privacy or make them feel uncomfortable. As soon as I finished my part the mother stated that â€Å"Yes, she complaint sometimes about discharge that is irritating and smelly and in addition to it some burning sensation in perineal area, might be she is having infection†. Afterwards I wanted to ask to the girl about characteristics of discharge and sexual behaviors that lead to infection as stated by her mother but suddenly, her Father came into the room and I stopped myself from asking more about it because I feel that it will bother her to talk about it in front of her father as well as I lost my confidence level in this particular c omponent of health, in terms of privacy. Moreover, she also felt uncomfortable and tried to change the topic. When I reflect back the situation, I feel I should not discontinue the topic because the girl might have some serious issue related to the discharge and there might be some reproductive health concerns that were in her mind. That is why when I asked her about the discharge, she respond to it so anxiously and promptly and it seems like that she wanted to share something with me. When I analyze at my part, that why this incident happened to me was firstly, due to lack of confidence in dealing with reproductive concerns of the client. According to Literature, â€Å"More general predisposition, such as comfort and confidence, that might influences nurses openness to dealing with patient sexuality† (Cort et al., 2001) Secondly, my own sociocultural barriers that how should I invade someone else privacy and also client’s perception that they might have while discussing such stuff. This made me overprotective for the conversation supported by the literature that â€Å"The first line of inquiry culminates in the classification of nurses as liberal or conservative in their views about specific sex-related behaviors† moreover according to literature, Reproductive health is not openly discussed in many cultures of the world and that is why client hesitate to raise questions and concern related to these issues with their health care provider (Tsai. Y, 2004). Thirdly, the communication problem contributes major part to this incident, it seems difficult for me to decide what best vocabulary and way of communication enable health care provider to make client understand about the main focus of the discussion evident by literature that â€Å"Communication about health and sexuality often differs by ethnicity, age, socioeconomic status, geographic location, and sexual o ­Ã‚ ­Ã‚ ­Ã‚ ­Ã‚ ­rientation. Communication patterns can form serious obstacles to care†( Moss.T, 2004) Lastly, if I look at the surrounding one more barrier in discussion was privacy factor because of her father came into the room and that made me hold back the discussion. Few of the things that I could have done so that I can help out the patient at that time related to their reproductive health issues by maintaining my confidence level by increasing competency in reproductive health nursing before visiting the client. According to the article, Nurses’ state that they do not initiate to assess reproductive health of client due to insufficient knowledge regarding problem that patient might raise during conversation (Magnan.M et al., 2005). In addition to it I could have kept my sociocultural barriers aside and making client needs as priority because reproductive concerns are majorly remain unaddressed and it has been observed that client wait and expect health care provider to initiate these topics. â€Å"Although patient have said that discussion with nurses is appropriate and that they would prefer having nurses initiate the discussion† (Magnan.M et al., 2005). Last but not the least if her father came into the room I could have been st op for a while but after seeing appropriate time I should have made the first move to ask her about her reproductive concern or if still she is uncomfortable I could tell her to talk to me in privacy, may be in other room or as she prefer. As evident by literature â€Å"Lack of confidentiality is often a barrier to the delivery of health care services, especially reproductive health care, for adolescents† (Committee on Adolescent Health Care, 2010) To conclude if this kind of scenario ever happens again the experience will facilitate me to boost up my confident by making me realize my mistake of neglecting one patient’s health. Besides this by gaining more competencies in vocabulary, knowledge and communication pattern in reproductive health will help me to address the client needs and initiate the concerns in which client face difficulty to elaborate. References Kenyon, C., Colebunders, R., Crucitti, T. (2013). The global epidemiology of bacterial vaginosis: a systematic review. American Journal of obstetrics and gynecology, 209(6), 505-523. Tsai, Y. (2004). Nurses’ facilitators and barriers for taking a sexual history in  Taiwan. Applied Nursing Research, 17(4), 257-264. doi: 10.1016/j.apnr.2004.09.011 M,T. (2004). Barriers to Health Care for Youth of Color. Retrieved from http://www.advocatesforyouth.org/publications/publications-a-z/705- barriers-to-health-care-for-youth-of-color Committee Opinion(460). (2010). Retrieved from The American College of obstetricians and Gynecologists womens health care physicians website: http://www.acog.org/~/media/Committee Opinions/Committee on Adolescent Health Care/co598.pdf?dmc=1ts=20140501T1128433150 Magnan,M.A., Reynolds,K.E., Galvin,E.A. (2005). Barriers to Addressing Patient Sexuality in Nursing Practice.MEDSURG NURSING,14(5). Retrieved from http://www.kc-courses.com/fundamentals/week15diversitygrief/barriers.pdf

Sunday, January 19, 2020

Home Depot †Executive Summary Essay

The Home Depot (Ticker: HD) is the world’s largest home-improvement retailer along with being an American Fortune 50 company. The company operates 2,259 retail building supply/home improvement â€Å"warehouse† type stores all across the United States, Canada and Mexico. The Home Depot has over 340,000 team members and is based in Atlanta, Georgia. The average store size is just over 100,000 square feet along with an additional 24,000 square feet set aside for seasonal gardening. Target Group The Home Depot’s two main customers are at home â€Å"do-it-yourselfers† and contractors. The main products and services offered help solve the wants and needs of customers involved with home construction and maintenance, renovation and remodeling. Competitive Environment The competitive environment for the home-improvement industry is broken into three major players: The Home Depot, Lowe’s and local retailers. They compete with local retailers that specialize in nearly every product and service offering. The Home Depot and Lowe’s are both â€Å"all offerings† locations spread throughout North America. Over the past decade Home Depot was stickily focused on expanding the store count and business lines whereas Lowe’s was focused on store count growth and perfecting their supply chain and internal technology. Past Growth Over the past 13 years The Home Depot has more than doubled its store footprint. It was aided by two major factors; First being that the home improvement and building industries were growing quickly providing a constant demand for product. Second, funding was easy to receive and it was relatively cheap because of low interest rates. Management began to â€Å"empire build† with their now sold professional supply business (now known as HD Supply) and cut costs in their big box stores to help reduce costs. With the reduction of cost came the reduction in customer satisfaction. Return to Retail Noticing that customer satisfaction rating had severely slipped because of stock outs and poor team member engagement with the customer a new initiative was proposed. Marvin Ellison, Executive Vice President, U.S. Stores, proposed the â€Å"FIRST Relaunch†. The program focuses on putting the customers first, by â€Å"Do(ing) the unexpected†. The operational plan focused on customer service, being in stock on all products and creating a better store appearance (inside the physical store and within the community). In efforts to focus on customer service, more employees were hired and trained. Upper management also equipped each team member with more technology (PDA’s, walkie talkies, etc). There was a companywide initiative to integrate Hispanic merchandise, marketing and staffing. Home Depot switched to a regional distribution system while upgrading their internal information technology infrastructure to better keep stores’ inventory stocked properly. This major overhaul materialized into The Home Depot’s stock outs dramatically decreasing. To create a stronger public image, Home Depot created The Home Depot Foundation which helps with community home building, disaster relief and veteran job placement assistance. These initiatives have greatly improved customer satisfaction and recognition in the community by increasing ratings from 55% to 75% (2008 to 2012). Current Economic cycle Home Depot has clearly set itself up to be successful in the recent upswing in the housing markets. Their technology upgrade has proven to be successful in keeping stores stocked and employees more engaged with helping the customers. Management has responded to the late spring, summer, and early fall build up in construction needs by resorting to hiring part time and seasonal workers while still giving them the proper training to satisfy the customer. Management The current Chairman and Chief Executive Officer, Frank Blake, is often credited with the company’s turnaround ever since taking the helm. He sold the professional supply business (now known as HD Supply) to help the company focus on their core competencies. Blake also helped implement the customer first initiatives. All while cutting his own pay and switching his  future pay to stock and options, which are based on The Home Depot’s performance. Financial Position Since Home Depot has slowed their store expansions, cash reserves have grown to match total debt due in 5 years. Sales have increased steadily since the industry lows in 2008. Cash from operations have also steadily increased to match market high 2006-07 levels. A large portion of the cash flow each year has been focused toward share repurchases and steadily increasing their yearly shareholder dividends. Lending Risks The Home Depot is in the heart of an uncertain housing environment. The sales and financial results each year are closely tied to the consumer spending money on construction and housing maintenance. If the economic environment were to deteriorate it is likely many consumers would hold off on simple maintenance projects, which is currently the bulk of store sales. The housing market has seemingly bottomed but it still remains unclear to if the recent increase in housing sales is going to last.

Saturday, January 11, 2020

Disaster Management Viii

An Introduction to Disaster Management for Class 8 Central Board of Secondary Education ‘Shiksha Kendra’, 2, Community Centre Preet Vihar, Delhi – 110092, India Tel : 91-011-22509252-57/59, Fax : 91-011-22515826 E-mail : [email  protected] vsnl. net. in Website : www. cbse. nic. in TOGETHER, TOWARDS, A SAFER INDIA An Introduction to Disaster Management for Class 8 FIRST EDITION 2003 ? CBSE, DELHI ACKNOWLEDGEMENTS AUTHORS Dr. Kamala Menon, Principal, Mirambika School, New Delhi Ms. A. Venkatachalam, Mother’s International School, New Delhi Ms. P. Thakur, Education Officer, Kendriya Vidyalaya Sangathan, New Delhi EDITORS Shri M. P. Sajnani, Director (Disaster Management), Ministry of Home Affairs, Govt. of India Ms. Aparna Kanda, Programme Associate (Vulnerability Reduction and Sustainable Environment) UNDP, New Delhi COORDINATOR Ms. Sugandh Sharma, Education Officer (Commerce), CBSE , Delhi CBSE ADVISORS Mr. Ashok Ganguly, Chairman Mr. G. Balasubramanian, Director (Academics) PUBLISHED BY : The Secretary, Central Board of Secondary Education, ‘Shiksha Kendra’, 2, Community Centre, Preet Vihar, Delhi 110 092 DESIGN & LAYOUT BY : CBSE, Delhi PRINTED BY : Tara Art Press, B-4, Hans Bhawan, B. S. Zafar Marg, New Delhi – 110 002 Ph. 23378626, 23379686 ii Hkkjr dk lafo/kku mIsf’kdk ge] Hkkjr ds yksx] Hkkjr dks ,d1 [lEiw. kZ izHkqRo&laiUu lektoknh iaFkfujis{k yksdra=kRed x. kjkT;] cukus ds fy,] rFkk mlds leLr ukxfjdksa dks% lkekftd] vkfFkZd vkSj jktuSfrd U;k;] fopkj] vfHkO;fDr] fo’okl] /keZ vkSj mikluk dh Lora=rk] izfr†Bk vkSj volj dh lerk izkIr djkus ds fy,] rFkk mu lc esa O;fDr dh xfjek vkSj2 [jk†V? h ,drk vkSj v[k. Mrk] lqfuf’pr djus okyh ca/kqrk csa vkSj mldk ifjj{k. k djsa( izkd`frd i;kZoj. k dh ftlds varxZr ou] >hy] unh] vkSj oU; tho gSa] j{kk djsa vkSj mldk lao/kZu djsa rFkk izkf. k ek= ds izfr n;kHkko j[ksa( oSKkfud n`f†Vdks. k] ekuookn vkSj KkuktZu rFkk lq/kkj dh Hkkouk dk fodkl djsa( lkoZtfud la ifYk dks lqjf{kr j[ksa vkSj fgalk ls nwj jgsa( O;fDrxr vkSj lkewfgd xfrfof/k;ksa ds lHkh {ks=ksa esa mRd†kZ dh vksj c